Tuesday, December 4, 2012

The Perils of Fandom: A Case Study of "Adventure Time"



There are two trends that are increasing in popularity that have me worried about one of the best animated shows on TV right now. I'm talking about Adventure Time, the zany, incredibly original series from the mind of Pendleton Ward. If you haven't seen it yet, do yourself a favor and check out one of the funniest, most unique animated shows in a long time. You'll probably want to do so sooner rather than later, because I fear that the show may be approaching the dreaded shark that many an acclaimed series have jumped.

Season three kicked off not too long ago, and I've seen some worrying trends start to occur.  The show is starting to flirt with two of the deadliest trends in popular storytelling: story arcs and fan service. There is nothing wrong with either of these devices per se, but all too often they spell doom. The Land of Ooo has not yet been fully overrun by these menaces, so hopefully my observations may nip things in the bud, or at least spread the awareness. This week I'll be discussing continuity and next week I'll conclude with catering to the fandom.

My concern here is not simply me complaining that a show I love has changed in a way that I don't like. These sorts of behaviors can lead down a slippery slope that slowly but surely turns away the casual viewer, which is the key demograhic for keeping a program on the air. My goal is to try and keep Adventure Time  on the air as long as possible, because shows like this need to stick around for a while.

Perhaps the lesser of these two evils is establishing a story arc. It works for several shows and is a startlingly effective way to keep viewers tuning in.  It's kind of an all-or-nothing game; either establish the arc early and stick with it (occasionally allowing a standalone episode is fine), or keep each episode unique. Adventure Time started out as the latter. Finn and Jake would just have random adventures involving manly minotaurs, crying mountains, and princesses of every imaginable shape and demeanor. There would be occasional flashbacks, but they were usually just a means to make a poop joke and not be taken too seriously.  

More recently, plot elements are introduced, and sometimes even retconned, to contribute to a larger story. There are cliff-hangers that create a backstory to the Land of Ooo, referred to in whispers as "The War." The Ice King, previously a ridiculous and incompetent foil/villain has become a tragic hero and popular subject of fanart.  

This shot has inspired more internet artists than that angry-looking cat.


Cartoons that are largely comic in nature don't need to worry about continuity. You don't need to know the chicken's backstory and prior relationships, all you need to know is why he's crossing the road. The argument can be made that these types of plots are aimed more towards the adult viewers, but my rebuttal is why not just enjoy the funny action and jokes without worrying about complex character relationships and why the world is the way it is?  

These are all of the ingredients of canon, the dirty word of continuity, and leads directly to...

The topic of next week's post. I'm not trying to create a cliffhanger, I just don't have the time or space to focus on both topics this week.  Stay tuned and share your thoughts!

Tuesday, November 27, 2012

"Rise of the Guardians" Is A Holiday Treat


Last week, Dreamworks premiered its latest animated film, Rise of the Guardians, based on The Guardians of Childhood children's book series by William Joyce.  I've been excited since the studio first announced this one, and it really is a great movie to kick off the holidays.

The movie is clearly aimed at children, emotionally stunted millennials like myself, and the young at heart.  The plot can be boiled down to, "It's The Avengers, but with Santa Claus."  Anyone who is not tickled inside by that concept even just a little bit though either has no soul or did not grow up in the western world where these characters have a level of fame that any Hollywood star would do awful, awful things to attain.  I love superheroes, but I'm reasonably convinced that Santa could take Batman in a fight if he needed to throw down.

The film is a treat visually, and I love how each Guardian has unique look and feel.  My favorite was the mute Sandman, whose look, effects, and overall theme was absolutely breathtaking.  Santa (aka Nicolas St. North) is a close second, mostly because of his awesome gear and surprisingly funny Yeti workforce (the elves just think they do all the work).  The Tooth Fairy looks great and I love the hummingbird motif that they use for her and her adorable fairy helpers.  The Easter Bunny gets an honorable mention because Hugh Jackman gets to use his Australian accent and the artists manages to work in some Wolverine-like sideburns without looking overly ridiculous.  I was less impressed by the design of Pitch Black, the villain.  I get that fear is a simple concept, and therefore the Bogeyman should have a similarly spartan look, but he looks like he's wearing one of Voldemort's old robes from the ephemeral thrift store.  Similarly, Jack Frost has plenty of fun and style, but why does a 300-year old character wear a hoodie the whole time?

For a movie about defending the world, there is a surprisingly little amount of actual fighting, which is kind of a shame because watching St. Nick wield two huge sabers and slice at nightmares in the form of evil stallions made my inner child convulse with delight.  Most of the action seems to be reserved for each character's preferred means of travelling, whether it be flight, teleporting, or travelling through the Easter Bunny's rabbit holes.  The action comes so quickly and frantically that it is sometimes a little jarring, but not so much as to take you out of the moment.

There is a lot to focus on in this movie, and I think that is its biggest weak point.  Each Guardian could carry his or her own movie (much like the actual book series) so the audience just gets a little taste of each character's backstory, motivations, and personality.  With many of Dreamworks' other franchises coming to a close, it would seem that Guardians may be poised to start a new line of movies, hopefully with a bit more character exploration along the way.  I would especially like to see them in some shorts like the ones that usually roll out around the holidays, and this time it won't feel forced like Shrek the Halls because one of the characters this time is freakin' Santa Claus.

Tuesday, November 20, 2012

Happy Early Turducken Day!


No major breaking news or reviews this week, folks.  Just follow the example set here by ol' Huck back in the 1600's and enjoy your Thanksgiving.  I'll be back next week, so be thankful for that.



Tuesday, November 13, 2012

Cartoon Shorts On The Rise (Hopefully)



Last week, the Motion Picture Academy announced its short list for the Best Animated Short category.  The news got me thinking: how often do people these days think about animated shorts?  If you showed a copy of the nominees list this year to the average person, I'd wager that most people would not recognize more than one or two of the entries.  

Even as an aspiring animation professional, I haven't had the opportunity to see most of the nominees since they usually only make the rounds on film festivals and art house theaters, and Orlando is seriously lacking in both when compared to New York, Los Angeles, or Toronto.  This troubles me because I love animated shorts.  They are my favorite form of animation and the fact they they no longer occupy the same level of notoriety in the popular consciousness that they once did bothers me.  Back in the Golden Age of Animation, shorts were a staple for the movie-going audience.  Mickey Mouse, Bugs Bunny, Betty Boop, and Tom & Jerry, as well as many other classic cartoon characters, were born and reached their creative peak in theatrical shorts.

Disney and Pixar are perhaps the two best  places for quality shorts to be made and get a reasonable amount of exposure.  Both studios,  under the leadership of John Lasseter, have encouraged artists to come forward with their pet project ideas and to use studio resources to make them a reality.  Last year there was Enrico Casarosa's deeply personal La Luna from Pixar, and this year there is Disney's Paperman.  

The short, directed by John Kahrs and playing in theaters before Wreck-It Ralph, is a sweet little boy-meets-girl story, but where it really succeeds is the visuals.  A new blend of CG and traditional hand-drawn animation makes for a final product that has all of the expressiveness and artistry of traditional techniques, but also the depth and complexity of the new school.  Still images (like the one at the top of this post) do not do the film justice.  It must be seen on the big screen to truly appreciate its value.  It is truly remarkable to watch, and I sincerely hope that it breathes some new life into more classical ways of producing animation.

There has been a growing trend in playing animated shorts before films.  In the last year or so, it seems that most animated films have been preceded by some kind of short, be it Maggie Simpson in the Longest Daycare, I Tawt I Taw A Puddy Tat, or Paperman. Even TV seems to be gravitating towards shorter programming with many of Cartoon Network's shows now being broken up into 15-minute segments.  Maybe studios are starting to see the viability of making shorts, and while we will almost certainly not be able to get back to the state of cartoon shorts were in their heyday, it's at least nice to see that they are starting to come back.  Hopefully some of the wonderful shorts that were not released with major films will also one day find a way to reach a larger audience as well.  Now all we need to do is get out and watch them!

Tuesday, November 6, 2012

"Wreck-It Ralph" Gets a High Score at the Box Office


As a modern twenty-something, naturally two of my loves are cartoons and video games.  While there has been the occasional Super Mario Brothers Super Show or Sonic the Hedgehog (SatAm version), those two things have generally remained separate but equal. Now Disney has smashed them together in Wreck-It Ralph, the studio's newest animated movie.  It's currently number one at the box office, so do yourself a favor and go see a fun cartoon of a movie.

The film is about Ralph, the Donkey Kong-like antagonist of the fictional arcade game, Felix Fix-It Jr.  Fed up with his lot in life, Ralph decides to leave his game to try and find recognition for something other than being a bad guy. The whole "villain proves himself to not be so bad," thing isn't new, but Ralph takes the idea and adds a level of freshness to it.  It does start to sag in the middle and the climax goes a little over the top, but the story as a whole works and manages to find a happy medium between "be your own person" and "accept your responsibilities."

My favorite part of this movie was the earnestness with which it approaches video games.  The movie goes to great lengths to maintain the feel of arcade games both old and new.  Characters move like they would in their respective games, various visual effects take on a pixelated quality, and there are cameos galore.  There are appearances from Street Fighter, Sonic the Hedgehog, and too many classic arcade games to mention here.  My personal favorite is a throwaway Metal Gear Solid gag that you might miss if you aren't paying attention.  The only truly notable absence is Mario, but even he gets a mention early on, even if he never actually shows up.  Even the fake first-person shooter Hero's Duty feels like an actual arcade shooter thanks to the way Jane Lynch narrates the play through as Calhoun, the tough-as-nails squad leader with, "the most tragic backstory ever."  It reminded me of the old days playing Area 51 and House of the Dead.


What true gamer doesn't get giddy from this scene alone?


Other characters that stand out for me are Ralph and the Candy King, ruler of the saccharine racing game, Sugar Rush.  John C. Reilly is one of those actors that I really love because of the diversity of his work.  He can go from a dramatic role in Gangs of New York to making stoners chuckle on Tim and Eric Awesome Show, Great Job!  If Donkey Kong had been as relatable as Ralph, I would have felt much worse about hitting him with hammers and locking him up in a cage.  Inversely, Alan Tudyk plays the Candy King like someone straight out of a Disney movie during the studio's animated heyday.  The whole character felt like a more twisted version of the Mad Hatter from Alice in Wonderland, and I loved him for it.

Some viewers who are not as familiar with classic gaming may not be as engrossed as the younger crowd, but the movie is strong enough to stay enjoyable.  Plus, any movie that makes me like both Jane Lynch and Sarah Silverman has to be doing something right.  Between Tangled and Wreck-It Ralph, I'm really excited to see if next year's Frozen will keep the momentum going.

As a final note:  if you go see Ralph (and you should), get there on time so you can catch John Kahrs' wonderful fabulous short, Paperman.  Full analysis on that short (and possibly others) next week.

Tuesday, October 30, 2012

Walt Disney Company Buys Lucasfilm for $4 Billion



The nerd universe was shocked to its very core today with the announcement that George Lucas sold his film production company to the Walt Disney Company for $4 billion.  That last sentence was not a joke.  The House of Mouse now owns Star Wars lock-stock-and-barrel.  I'm not going to jump too far into detail or post a rant from a lifelong Star Wars nerd (since literally the rest of the internet will be doing that very same thing).  I do however have a few thoughts that I will share as it relates to animation and the two respective companies.

My primary concern is the fate of the Star wars franchise as a whole.  While the latest efforts to keep the galaxy rolling like Star Wars: The Clone Wars have been less than stellar, this acquisition was purely for financial gain.  Disney CFO Bob Iger stated in a press release that this is the culmination of an 18-month pursuit of George Lucas.  Some of the reasoning is that there is still untapped revenue to be wrung out of the 35 year-old franchise.  The most unsettling portion is the statement that Star Wars 7 will be released in 2015 and subsequent films released every two years.  While some fans have written off anything after Return of the Jedi, there was still some semblance of integrity and narrative merit left with the prequels.  Anything now simply feels like trying to squeeze out money rather than making an effort to expand the fictional universe.

I also worry slightly about the fate of the Star Wars fandom.  One of the neatest aspects of being a Star Wars fan has been how cool George Lucas has been about letting people use his characters, music, and films in fun, innovative, and completely unlicensed ways.  Can we expect the company that shut down pediatricians' offices for painting Mickey Mouse on their walls to be this cool about it?  Lucas is staying attached for now as a creative consultant, but at 68 he won't be around for much longer to keep an eye on his brainchild.

Pictured: Disney's Board of Directors

Ultimately, what I'm feeling is shock and strong bipolar feelings about the whole thing.  I wouldn't expect Leia to become a Disney Princess any time soon, and even though Disney bought Marvel a few years back, it has gone on to bigger and better heights that has culminated in The Avengers this summer.  With some of the creative talent over at Disney, we may even get some really cool projects out of it, especially on the animation side of things.  Still, the nerd in me just can't fully accept the scope of it and part of me wants the legions of Star Wars fans to rise up and protest this shameless cash grab.  

The most fascinating aspect of this is how Pixar fits into place and tracing its development.  Originally an offshoot of LucasArts and ILM, it was acquired by Apple and then Disney until developing into the animation studio we know today and being reabsorbed by Disney.  I guess the best I can hope for now is that Apple doesn't get into talks with Disney any time soon.

Tuesday, October 23, 2012

"Young Justice" Saves DC Nation


This is a series that, even though it's been around since last year, I've just now gotten to watching. Young Justice is one of Cartoon Network's entries in its DC Nation programming block.  It centers on a team of young heroes as they work under the supervision of the Justice League to carry out missions and learn what it means to be a team and a hero.

The "Team" in the first season is comprised of Robin, Kid Flash, a new Aqualad, Superboy, Miss Martian, and Green Arrow's new protege Artemis.  New members eventually join up, but these six remain the focus of the series during the first season.

First off, what I like about the show.  It looks great, especially when compared to that god-awful looking Green Lantern.  I also like how each member of the team has some sort of relationship with their corresponding "senior" hero whether it be familial (Miss Martian and her uncle Martian Manhunter) or a bit strained (Superboy and Superman).  And even though normally I don't like characters who are invented purely for a show, I really like the new Aqualad and the gravitas he brings to the Team.  Plus, the fact that he is black actually serves a narrative purpose later on rather than just to make the roster politically correct (I'm looking at you John Stewart on Justice League and Justice League Unlimited).  Coming of age is a major theme, and it is executed rather well as each hero learns the full extent and limits of their powers and how to work with each other.  I particularly enjoyed Robin's struggles with leadership and his relationship with Batman.  The show feels less like and origin story and more of a proper tale unto itself.

There are some drawbacks however.  Many times the writing feels off or just plain bad.  Some little gimmicks, like Robin's fascination with prefixes, strike me as more annoying than clever.   The show may be geared for teens, but there is way too much crushing and relationship stuff going on for my liking.  Luckily though there isn't much in the way of the dreaded love triangle.  To further the "don't trust anyone under 30" vibe, many of the established members of the Justice League come off as cold and even downright harsh.  I can't help but scratch my head at the fact that the two most compassionate heroes are Red Tornado (an android) and Batman (The Goddamn Batman)!  Young Justice is in the middle of its second season, and the tone this time around has shifted drastically.  The whole season is now one long arc with each episode tying directly to the next one.  Season one was also guilty of this with its references to the Big Bad at the end of nearly every episode, but at least the first time around it was a bit looser and a viewer could enjoy an episode without feeling completely lost.

As I've pointed out before, the two main comic companies seem to have differing levels of success regarding their respective properties.  DC has always led the pack in animation, both for TV and their direct to DVD films.  Young Justice fits in nicely with DC's other successful TV shows, and while I don't think it will surpass the universe created by Bruce Timm, it is still a strong entry in the animated superhero genre.  All it needs now is more of this guy.