Showing posts with label Frozen. Show all posts
Showing posts with label Frozen. Show all posts

Saturday, September 13, 2014

No Thaw in Sight for the "Frozen" Ice Age

Photo by twoworldsonekingdom on deviantART

Because the Frozen train is still going full speed it seems, Disney World has announced that it will be building a Frozen attraction at Epcot in the Norway Pavilion. I've been mostly silent about the whole Frozen phenomenon, but I say to myself, "Hey, if everyone else is still milking this thing, why not me too!" 

I will qualify my following commentary with this: I do not think Frozen is a bad movie. It looks great, has some good music, and some of the characters that I thought would be incredibly annoying animated tropes and stereotypes were much more palatable. HOWEVER, it is also not as good as its rabid fan base may lead you to believe. At its core, Frozen is another paint-by-numbers Disney fairy-tale musical. It does plenty well enough, but besides some if its visuals it doesn't do anything remarkable. 

I could pontificate on this topic at some length, but instead I thought I would try something a little different. This will be short philosophical dialogue in the tradition of Plato that utilizes an adapted scene from Jurassic Park. For tonight's performance, John Hammond will be playing the role of Disney Animation CEO John Lasseter, and for the role of myself, his co-star Dr. Ian Malcolm. Enjoy...

Dr. Ian Malcolm: If I may... Um, I'll tell you the problem with the [animated] power that you're using here [in Frozen]: it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now
[bangs on the table] 
Dr. Ian Malcolm: you're selling it, you wanna sell it. Well... 
John Hammond: I don't think you're giving us our due credit. Our [artists] have done things which nobody's ever done before... 
Dr. Ian Malcolm: Yeah, yeah, but your [artists] were so preoccupied with whether or not they could that they didn't stop to think if they should.
John Hammond: [Wreck-It Ralph]. [Wreck-It Ralph] is on the verge of extinction... 
Dr. Ian Malcolm: [shaking his head] No...
John Hammond: If I was to create a [Wreck-It Ralph sequel] on this island, you wouldn't have anything to say.
Dr. Ian Malcolm: No, hold on. This isn't some [film] that was obliterated by [bad marketing], or the building of a [franchise]. [Musical fairy tales] had their shot, and nature selected them for extinction.

There you have it.  Let's hope that animation, uh, finds a way.

Tuesday, November 6, 2012

"Wreck-It Ralph" Gets a High Score at the Box Office


As a modern twenty-something, naturally two of my loves are cartoons and video games.  While there has been the occasional Super Mario Brothers Super Show or Sonic the Hedgehog (SatAm version), those two things have generally remained separate but equal. Now Disney has smashed them together in Wreck-It Ralph, the studio's newest animated movie.  It's currently number one at the box office, so do yourself a favor and go see a fun cartoon of a movie.

The film is about Ralph, the Donkey Kong-like antagonist of the fictional arcade game, Felix Fix-It Jr.  Fed up with his lot in life, Ralph decides to leave his game to try and find recognition for something other than being a bad guy. The whole "villain proves himself to not be so bad," thing isn't new, but Ralph takes the idea and adds a level of freshness to it.  It does start to sag in the middle and the climax goes a little over the top, but the story as a whole works and manages to find a happy medium between "be your own person" and "accept your responsibilities."

My favorite part of this movie was the earnestness with which it approaches video games.  The movie goes to great lengths to maintain the feel of arcade games both old and new.  Characters move like they would in their respective games, various visual effects take on a pixelated quality, and there are cameos galore.  There are appearances from Street Fighter, Sonic the Hedgehog, and too many classic arcade games to mention here.  My personal favorite is a throwaway Metal Gear Solid gag that you might miss if you aren't paying attention.  The only truly notable absence is Mario, but even he gets a mention early on, even if he never actually shows up.  Even the fake first-person shooter Hero's Duty feels like an actual arcade shooter thanks to the way Jane Lynch narrates the play through as Calhoun, the tough-as-nails squad leader with, "the most tragic backstory ever."  It reminded me of the old days playing Area 51 and House of the Dead.


What true gamer doesn't get giddy from this scene alone?


Other characters that stand out for me are Ralph and the Candy King, ruler of the saccharine racing game, Sugar Rush.  John C. Reilly is one of those actors that I really love because of the diversity of his work.  He can go from a dramatic role in Gangs of New York to making stoners chuckle on Tim and Eric Awesome Show, Great Job!  If Donkey Kong had been as relatable as Ralph, I would have felt much worse about hitting him with hammers and locking him up in a cage.  Inversely, Alan Tudyk plays the Candy King like someone straight out of a Disney movie during the studio's animated heyday.  The whole character felt like a more twisted version of the Mad Hatter from Alice in Wonderland, and I loved him for it.

Some viewers who are not as familiar with classic gaming may not be as engrossed as the younger crowd, but the movie is strong enough to stay enjoyable.  Plus, any movie that makes me like both Jane Lynch and Sarah Silverman has to be doing something right.  Between Tangled and Wreck-It Ralph, I'm really excited to see if next year's Frozen will keep the momentum going.

As a final note:  if you go see Ralph (and you should), get there on time so you can catch John Kahrs' wonderful fabulous short, Paperman.  Full analysis on that short (and possibly others) next week.